AI Insights · Timothy · July 2024
Top 5 Celebrity Games in Guatemala: Q2 2024 Performance
Discover how the top 5 celebrity games performed in Guatemala during Q2 2024, with insights on downloads, revenue, and active users.
In Q2 2024, the performance of the top 5 celebrity games on a unified platform in Guatemala exhibited varied trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides an interesting look into the popularity and financial success of these games.
Vlogger Go Viral: Tycoon Game experienced fluctuating downloads with peaks and troughs throughout the quarter. Downloads ranged from a high of 774 in the week of April 8 to a low of 131 in the week of May 6. The game also saw a modest revenue increase, peaking at $4 in the week of May 6. Weekly active users showed a variable trend, starting at 989 and reaching a high of 1398 in the second week, before declining to end the quarter at 813.
Lamar - Idle Vlogger saw a steady download rate initially, with a peak of 516 in the week of April 29, but experienced a significant drop towards the end of the quarter, hitting a low of 75 in the week of June 17. Revenue saw a spike early in the quarter, reaching $24 in the week of April 22, but then fell to zero for the remainder of the quarter. Weekly active users followed a similar pattern, peaking at 1348 in the week of April 29 and declining to 626 by the end of June.
Youtubers Life: Gaming Channel displayed minimal activity in terms of downloads, maintaining a consistent low of 7 downloads per week throughout the quarter. Revenue, however, saw a slight increase towards the end of the quarter, peaking at $31 in the week of June 10.
SUPERSTAR SMTOWN maintained a low but steady download rate, with a slight increase towards the end of the quarter, reaching 11 downloads in the last week of June. Revenue was relatively stable, with a notable peak at $36 in the week of May 27. Weekly active users varied, peaking at 26 in the week of June 3.
Fernanfloo had very low download numbers throughout the quarter, with occasional peaks such as 9 downloads in the week of April 29. Revenue remained negligible, with only a few sporadic earnings. Weekly active users were also low, with a slight decrease from 34 at the beginning of the quarter to 31 by April 22.
For more detailed insights and data, visit Sensor Tower. The performance trends of these games highlight the dynamic nature of the mobile gaming market in Guatemala.